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Foc ai map
Foc ai map












foc ai map

The additional ground builded ground units are the key. I have recorded a ground battle winning against a enemy ground commander and other losing against it. Sometimes, you can defend yourself against these amount of forces but not always. It will use ground commanders and it will launch a lot of ground units against you. Now the AI attacks you many in the begining, you will lose some planets probably. Just a better challenge for veteran FOC Alliance players. At least playing hard level, it is hard but not too impossible. I do not know if it is perfection but……it has gained a lot of fun. It could give me this picture about a AI without attack me for too much time.Īnyway, next time, I will try a change in the settings and it be the perfection. However, I play with the normal galactic speed reduced one level. I could reduce the ratio of the enemy attacks and for a time, it was very good, a good challenge but when I launched my attacks, the enemy needed a lot of time responding. It is a feature which it will require several days more playing.Īnother test, this time playing in hard level. If the AI saves more units for each attack, I can reduce the credits given to it. Just a thought, even if the AI saves more units for an attack, I prefer this instead of an attack ratio very high where you are attacked by several small attacks each week. The point here was increase the time between the attacks but probably with it, the AI saves more time for to build and when it attacks, it can launch more units. Of course, it can slow the game but at least in my computers, I have not seen anything bad.īest setting probably by the moment. It is a matter of credits and I can not reduce it too many or the AI does not go to build anything. There is not a guide about what it runs and what not…. I changed somethings here but I believe how the AI attacked more. It is a difficult work and I will require a lot of testing.įirst test with some changes, the AI does not attack…….Ī bit better but perhaps the AI attacks too much for easy. In addition, I have been making the space skirmiss a bit more easier. Second to try increase the time between attacks in Galactic mode. First get an AI easy in easy level but not too easy. |- preprocessor - processes the samples to extract useful features (min, max, slope.Lately I am making or at least trying improve the AI. |- samples_set - the representation of the train and test datasets that can build samples based on the crisis/normal years input and indicators and countries specified in the conf file fetches the data live from the World Bank API |- output - writes the dataset into a text file in a subgroup-discovery-friendly format |- input - parses XLS files to get crisis and normal period years \- wb - extracts data from the World BankĪi - classes regarding pattern recognition, train and test building etc. Sources - represents the data sources available online. \- indicator - internal representation: list of dates, list of values \- exceptions - all the custom exceptions are defined here |- conf - configuration file with all the preferences Run the Python interpreter with the entry script run.py as an argument:įorcaster - main module, use it to start the program media/Data/Drazen/Dropbox/dev/eclipse/w2/ Position yourself inside the folder (pwd output just to show an example of the correct path):

foc ai map

Write down the crisis/normal years in the XLS file: Set the desired preferences in the configuration file:

foc ai map

Foc ai map install#

For example to install xlrd one would issue the following command inside Command Prompt: Open a terminal and change directory to the location of this file.īest to install the python(x,y) bundle ().Īfterwards all the packages mentioned in the install_dependencies.sh file can be installed via pip. Ubuntu Linux (or other Debian-based distro)














Foc ai map